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Introduction to 3ds max • The stages of the 3D pipeline: modelling, materials, lighting, cameras, animation and rendering
The max interface • The menu bar, tool bars and panels • Activating and arranging viewports • The Command Panel
Drawing precision • Grids explained • The Transform Managers • Using Axis Constrainers
Modelling in 3ds max • The Create Panel • Fundamentals of modelling • Creating primitive based objects • Lofting and Lathing
Arranging a scene • The various selection methods • Pivot points explained • The move, rotate and scale transforms • Aligning objects • Cloning and grouping objects • Creating and using selection sets • Positioning and adjusting cameras
Importing from AutoDesk • Opening Vis Render files • Importing from AutoCAD (.dwg) |
Modifying objects • The Modify panel • Object modifiers
Lighting • Different types of light sources • Positioning and adjusting lights
The Materials Editor • The Materials Editor interface • Adjusting materials • Specular, diffuse and ambient colour • Glossiness and opacity • The Material Library • Reflection and bump maps
Rendering a still image • Render parameters and options
Animating a scene • Animation controls • Controlling time • Adding and animating cameras
Rendering an animated scene • Rendering parameters
Questions and answers |