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Introduction • Further modelling in Max • Creating compound objects: (Boolean and Morphing) • Lathing • Patch grids (Tri and Quad) • Nurbs modelling (surfaces and curves)
Particle systems and space warps • Particle systems - Spray, Super spray, PArray, Snow, Blizzard - Space warps - Geometric/Deformable • Particles, Bombs and Dynamics
Trackview • The trackview interface • Using trackview • The Schematic View
Advanced camera techniques • Using dummy objects • Attaching Camera Target to objects • Event driven animation • Using Viewport Navigation tools to manipulate cameras and lights |
Inverse kinematics • Joint parameters • Animating with inverse kinematics
Video post • A complete overview including: - adding scene events - adding image input events - adding image filter events - adding image layer events - adding image output events • Applying lens effects
Environment • Common parameters • Adding atmospheric effects including: - volumetric lighting - volumetric fog
Tips, tricks and extras • Useful plug-ins and websites
Questions and answers |