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Authorware: Fast Track
Business Skills Courses |
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Public scheduled course £1975
Prices exclude VAT. |
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Fast Track to Authorware is designed to teach a wide range of instructional designers and developers to create interactive multimedia applications using Authorware. The course covers all the Authorware icons focusing heavily on building the full spectrum of interactive structures, including menus, buttons, hot spots, hot objects, drag and drop responses, and free text entry. Issues such as tracking users and creating scored assessments are also explored. The course also provides best practices strategies for efficient development and effective design. Authorware's new One Button Publishing is used to easily prepare applications for seamless delivery via the Web or CD/LAN.
You should have experience with the Windows operating system and be familiar with the common design features and terminology of interactive multimedia applications.

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INTRODUCTION TO AUTHORWARE Design & Presentation Window The Icon Palette The Tool Bar Controls Design Window Shortcuts
Using the Display, Wait, and Erase Icons The Display Icon Sequencing & Separating Icons The Toolbox The Wait Icon The Erase Icon Using the Text Tool Aligning Objects
Creating and Moving Graphic Objects Using the Drawing Tools The Inspectors Using the Motion Icon Types of Motion Direct to Point Motion Path to End Motion Motion Icon Settings
Importing Media Importing Graphics Graphic File Formats The Sound Icon Importing Sounds Sound File Formats Concurrency Synchronizing Sounds Link vs. Embed The Digital Movie Icon Loading a BMP Sequence Digital Movie Formats Storage of Movies
Creating Interactions Key Components of Interactions How They Work Common Interaction and Response Settings Response Types Using the Button Library & Editor Creating Hot Spot Responses Key Components of Hot Spots Advantages Design Tips
Introduction to Authorware System Variables The Variables Dialog Assigning a Value to a Variable Displaying a Variable on the Screen Controlling Buttons with Variables Storing Calculations |
Media Libraries Adding Content to a Library Changing Content Updating Links Advantages of Using Libraries
Creating Text Entry Responses Key Components of Text Entries Customization Options Variations in Responses, Wildcards
Creating Time Limit and Tries Limit Responses Key Components of Time Limits Key Components of Tries Limits Useful Applications
Creating Hot Object Responses Key Components of Hot Objects Aligning Graphics Advantages of Hot Objects
Creating Target Area Responses Key Components of Target Area Responses Procedure for Building Target Areas Benefits of Target Area Interactivity Applications of Target Areas
Creating Conditional Responses Key Components of Conditional Responses Conditional Expressions Applications of Conditional Responses
Using the Framework and Navigate Icons Key Components of Frameworks Navigation Properties Displaying a Framework-related Variables Benefits of Framework Structures
Inserting Flash Objects Inserting a Flash Movie
Adding Hypertext Key Components of Hypertext Structures Best Procedure for Building Hypertext Interactivity
Using Authorware Models Key Components of Models What the Difference? Models vs. Libraries
Decision Icon Branching Key Components of Decision Branching How it Works Decision Icon Properties Branching Options Path Properties Flow Line Cues
Introduction to Authorware Functions The Functions Dialog Using System Functions
Publishing Your Work Packaging Files Guidelines Packaging for Web Delivery Embedding the File in an HTML Page One-Button Publishing Designing for Web Delivery
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Courses provided by partners Media Training.
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