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Fast Track to Authorware is designed to teach a wide range of instructional designers and developers to create interactive multimedia applications using Authorware. The course covers all the Authorware icons focusing heavily on building the full spectrum of interactive structures, including menus, buttons, hot spots, hot objects, drag and drop responses, and free text entry. Issues such as tracking users and creating scored assessments are also explored. The course also provides best practices strategies for efficient development and effective design. Authorware's new One Button Publishing is used to easily prepare applications for seamless delivery via the Web or CD/LAN. You should have experience with the Windows operating system and be familiar with the common design features and terminology of interactive multimedia applications.
Authorware: Fast Track
Business Skills Courses
 
Public scheduled course £1975
Prices exclude VAT.
Private Tuition
£2975 for individual tuition.
Prices exclude VAT.

INTRODUCTION TO AUTHORWARE
Design & Presentation Window
The Icon Palette
The Tool Bar
Controls
Design Window Shortcuts

Using the Display, Wait, and Erase Icons
The Display Icon
Sequencing & Separating Icons
The Toolbox
The Wait Icon
The Erase Icon
Using the Text Tool
Aligning Objects

Creating and Moving Graphic Objects
Using the Drawing Tools
The Inspectors
Using the Motion Icon
Types of Motion
Direct to Point Motion
Path to End Motion
Motion Icon Settings

Importing Media
Importing Graphics
Graphic File Formats
The Sound Icon
Importing Sounds
Sound File Formats
Concurrency
Synchronizing Sounds
Link vs. Embed
The Digital Movie Icon
Loading a BMP Sequence
Digital Movie Formats
Storage of Movies

Creating Interactions
Key Components of Interactions
How They Work
Common Interaction and Response Settings
Response Types
Using the Button Library & Editor
Creating Hot Spot Responses
Key Components of Hot Spots
Advantages
Design Tips

Introduction to Authorware System Variables
The Variables Dialog
Assigning a Value to a Variable
Displaying a Variable on the Screen
Controlling Buttons with Variables
Storing Calculations

Media Libraries
Adding Content to a Library
Changing Content
Updating Links
Advantages of Using Libraries

Creating Text Entry Responses
Key Components of Text Entries
Customization Options
Variations in Responses, Wildcards

Creating Time Limit and Tries Limit Responses
Key Components of Time Limits
Key Components of Tries Limits
Useful Applications

Creating Hot Object Responses
Key Components of Hot Objects
Aligning Graphics
Advantages of Hot Objects

Creating Target Area Responses
Key Components of Target Area Responses
Procedure for Building Target Areas
Benefits of Target Area Interactivity
Applications of Target Areas

Creating Conditional Responses
Key Components of Conditional Responses
Conditional Expressions
Applications of Conditional Responses

Using the Framework and Navigate Icons
Key Components of Frameworks
Navigation Properties
Displaying a Framework-related Variables
Benefits of Framework Structures

Inserting Flash Objects
Inserting a Flash Movie

Adding Hypertext
Key Components of Hypertext Structures
Best Procedure for Building Hypertext Interactivity

Using Authorware Models
Key Components of Models
What the Difference? Models vs. Libraries

Decision Icon Branching
Key Components of Decision Branching
How it Works
Decision Icon Properties
Branching Options
Path Properties
Flow Line Cues

Introduction to Authorware Functions
The Functions Dialog
Using System Functions

Publishing Your Work
Packaging Files
Guidelines
Packaging for Web Delivery
Embedding the File in an HTML Page
One-Button Publishing
Designing for Web Delivery

Questions and answers

If you'd like to book by phone, or discuss your requirements;

Call us on 0845 676 2250
Email us Sales Team

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